Mist Jutsu
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Mist Jutsu
Mist Jutsu
Artificial Thin Mist Skill [Jinkouteki Ruikiri no Jutsu]
The user uses this jutsu around water to create a very thin mist. This mist is too thin to be used as any sort of cover but it can be used as a source for mist based jutsu.
Requirements: Stats 50 or above
Cost: 50 Chakra
Morning Dew [Asastsuyu]
The user creates mist again but instead of placing it in the air they place it on the ground. This makes the ground very slick and slippery for the opponent. Now while this is useless on dirt, sand, or dry ground it is very effective on grass and rocks. It can effect the user aswell, but the user does have the advantage of suprise.
Requirements: Stats 50 or above
Cost: 50 Chakra
Gathering Water Supply Skill [Saishuu Kyuusui no Jutsu]
Naturally a ninja that utilizes jutsu that involve the use of water need water, naturally. As a way to combat lack of resources, this technique was developed in order to gather what is neccesary. A practictioner of this jutsu uses chakra to gather percipitation from the air, from condensation on objects, from plants into an area nearby. As the user’s skill progresses, the area from where the user collects the water and how much they can gather increases.
Requirements: Stats 50 or above
Cost: 100 Chakra
Underwater Breathing Technique [Suichuu Ikidzukai no Jutsu]
A basic jutsu whereby one uses chackra to force a large amount of air into the lungs. After which, the user then holds his or her breath and uses chackra to artificially recycle the air in their lungs to make the most of it. The end regovita is that the user is able to hold his or her breath for up to five minutes longer.
Requirements: Stats 50 or above
Cost: 150 Chakra
Genin
Carp Rapid-Fire Gun [Koi Sokushahou]
A simple jutsu that causes a person to gradually produce water in their mouth that can be spit out at an opponent. It can hit with enough force to stun your opponent if it is done properly. It can be done 5 times in succession, or one jet can be shot per post.
Effect: 300 Damage
Cost: 210 Chakra
Requirements: Stats 1000 or above
Mist Blade [Kiri no Yaiba]
Using this technique the user can create an extended sharpened edge made of mist from their hands or an already existing weapon.
Effect: 400 Damage
Cost: 300 Chakra
Requirements: Stats 1000 or above
Mist Clone Skill [Oboro Bunshin no Jutsu]
A technique that creates false clones of the user. The clones are used as a diversion while the user attacks. The clones are incapable of attacking, but any attacks made on them pass right through.
Cost: 250 Chakra
Requirements: Stats 1000 or above
Water Armor [Mizu no Yoroi]
A thin layer of water covers the user’s whole body. It gives him/her a small protection by dampening the effects from (genin-level) fire techniques by cutting the damage done by them in half and does stand up against taijutsu. While the armor is on, it constantly draws out small amounts of the user’s chakra until its HP runs out.
Cost: 300 Chakra
Requirements: Stats 1000 or above
Water Clone Skill [Mizu Bunshin no Jutsu]
A skill which creates clones composed of water. The water clones are significantly weaker than the user but are still capable of inflicting damage on the opponent. A clone will have one fourth of the user's hp and stats, but no chakra.
Cost: 350 Chakra
Requirements: Stats 1000 or above
Water Element: Water Shuriken Technique [Suiton: Mizu Shuriken no Jutsu]
By using their chakra an opponent manipulates water to form shuriken from it. Once the shuriken cut, hit, or fall to the ground they return to water with no form. The water can be re-used.
Effect: 150 per shuriken.
Cost: 300 Chakra
Water Shield Technique [Mizu Tate no Jutsu]
A shield of water is formed around the user as a cylindrical barrier that reaches just above the user's head. The shield lasts for 4 posts, and after the initial creation that user can manipulate the water. This allows for water spikes, tentacles, hands and the like, though these appendages are not dexterous enough to handle a weapon. The bad thing is that the shield isn't that reliable, stronger (Chuunin Level) techniques can get through it but it is a good defense against simple taijutsu techniques.
Cost: 275 Chakra
Requirements: Stats 1000 or above
Waterfang Projectile [Suigadan]
The user sends his chackra into a nearby body of water and from it makes spikes of water that spin and can pierce an opponent.
Effect: 500 Damage
Cost: 375 Chakra
Requirements: Stats 1000 or above
Chuunin
Water Reflection Clone Technique [Mizukaisou Bunshin no Jutsu]
A Jutsu that makes the user's reflection in the water able to step out and attack on its own. This type of Water Clone is just as powerful as the user is though the clone is unable to use any form of Ninjutsu or Genjutsu. A single hit destroys this clone.
Cost: 500 Chakra
Requirements: Stats 4000 or above
Choking Fog [Ikigurushii Enmu]
The user super condenses the mist near the opponent making it hard to breathe. Although this isn’t enough to kill someone or to do any real damage, it is enough to slow down their movements and place them into a panic-stricken state of mind. This altered state of mind helps the user in pulling off plans or just in simply finding them.
Effect: 600 Damage
Cost: 450 Chakra
Requirements: Stats 4000 or above
Hidden Mist Skill [Kirigakure no Jutsu]
A highly effective cover technique which blankets an area in a thick fog, confusing the senses of the enemy. Unless the user is trained to fight without the use of his eyes this jutsu does not provide a significant combat advantage. This can also be used as a source for Mist based techniques.
Cost: 400 Chakra
Requirements: Stats 4000 or above
Water Sword [Mizu no Yaiba]
Creates a sharp sword made of solid water in the user’s hand. The user can freely decide what shape and size he/she wants the sword to have, from a tiny dagger to a massive decapitator sword. However, this sword is weak and can only do minor slashes to human flesh, and can easily beaten by fire or high-pressure winds.
Effect: 850 Damage
Cost: 650 Chakra
Requirements: Stats 4000 or above
Water Prison Skill [Suirou no Jutsu]
A skill used to trap the victim inside a prison of water; it is very difficult to escape. The only downside to this technique is that the user must keep one arm inside the bubble at all times in order for the victim to remain imprisoned.
Cost: 350 Chakra
Requirements: Stats 4000 or above
Water Protection [Mizu Shugo no Jutsu]
An advanced version of the Water Armor. A thin layer of water covers the user’s whole body. It gives him/her a small protection by dampening the effects from fire techniques by cutting their damage in half. It also protects from Taijutsu attacks. While the armor is on, it constantly draws out small amounts of both the user’s chakra.
Cost: 400 Chakra initial cost, 150 Chakra every post it remains in use
Requirements: Stats 4000 or above
Tornado of Water [Mizu no Tatsumaki]
A technique in which the user summons up a large spiraling vortex around him or herself. It can be used as both a defensive and offensive tool. Good at blocking long range attacks and fire jutsu.
Effect: 600 Damage
Cost: 450 Chakra
Requirements: Stats 4000 or above
Bombarding Hail [Hougeki Arare]
Using this jutsu requires great chakra control, performing hand seals and sending chakra into the clouds. After a bit of development, a ninja will form the precipitation of the cloud into hail. This hail will fall for a brief time from the clouds and by chakra control be targeted at the opponent.
Effect: 750 Damage
Cost: 550 Chakra
Requirements: Stats 4000 or above
Axel- Admin
- Posts : 16
Join date : 2008-11-10
Age : 32
Character sheet
Rank: Kazeage
Village: Sunagaure
Name: Axel Minamoto
Re: Mist Jutsu
Jounin
Sword of Draining [Mizukuri no Yaiba]
An advanced form of the Mizu no Yaiba. Instead of just making a sword made of stagnant water, the user instead makes the water move quickly giving it a higher tension level. Thus making it harder to bust up and giving it a sharper edge.
Effect: 1,100 Damage
Cost: 850 Chakra
Requirements: Stats 7000 or above
Frozen Water Shield Technique [Touketsu Mizu Tate no Jutsu]
A shield of water is formed around the user that freezes partially when struck. The shield lasts for 4 posts, and after its initial creation the user can manipulate the water. This allows for water spikes, tentacles, hands and the like to come out. Any attacking appendage freezes momentarily before striking, increasing the amount of potential damage dealt. The bad thing is that the shield isn't that reliable, stronger techniques can get through it but it is a good defense against simple and intermediate taijutsu attacks.
Cost: 900 Chakra
Requirements: Stats 7000 or above
Mist Instantaneous Body Skill [Kiri Shunshin no Jutsu]
A technique which allows the user to transport from one place to another in a veil of mist.
Cost: 950 Chakra
Requirements: Stats 7000 or above
Poison Mist [Doku Kiri]
The user spews forth a giant cloud of poisonous mist from his or her mouth that blankets an area of a 30 ft radius in a dark green mist. This mist is comprised of a weak poison that irritates the opponents’ throat and lungs causing them to go into long and painful coughing fits.
Damage: 1,300 Damage
Cost: 1000 Chakra
Requirements: Stats 7000 or above
Water Chains Technique [Suikusari no Jutsu]
Creates chains made of water and binds an enemies ankles and wrists. The strength and power of these chains depends on how skilled the user is with ninjutsu. The enemy can still perform seals if his arms are strong enough to move.
Cost: 900 Chakra
Requirements: Stats 7000 or above
Water Element: Water Cannon Technique [Suiton: Suihou no Jutsu]
A skill that lets the user spit a powerful beam of boiling water, strong enough to push down to cause physical damage. The user can spit three such beams consecutively, or fire them off one per post. After three posts, if any of the shots remain unfired, they are lost.
Damage: 1,250 Damage
Cost: 950 Chakra
Requirements: Stats 7000 or above
Name:Daibakufu no Jutsu -
"Grand Waterfall"
After doing the needed hand seals a column of water will circle the ninja and then a large force of water will erupt to hit the attacker. Due to the force of the water the target will be fully enveloped by the water and at its mercy as is pulls them away.
Effect: 3000 Damage; The area is filled with water, also the opponent is in current and loses one turn (post)
Cost: 3000 Chakra
Requirements: 10, 000 stats, MUST BE TAUGHT BY MIZUKAGE
Water Instantaneous Body Skill [Mizu Shunshin no Jutsu]
A technique which allows the user to transport from one place to another through puddles of water.
Cost: 1200 Chakra
Requirements: Stats 7000 or above
Water Collision Destruction [Suishouha]
After creating a large tornado of water the user can make it bear down on their opponent and move it at their will. Purely offensive and lacks any defensive capabilities.
Effect: 1,400 Damage
Cost: 1050 Chakra
Requirements: Stats 7000 or above
Silent Killing Method
The Demon of the Mist, Zabuza Momochi was famous for has now been learned by the rest of the Mist Ninja.This technique allows the user to feel out their opponent without the use of their eyes, with increditable accuracy.The user is so silent that they can take downthree squads of ninjas without any sounds being made.The user is very hard to find this This is one of the Mists most deadly Taijutsu Stances.
Effect: The user is no longer visible in mist unless at a very close distance. A mist attack must be activate to use this technique. 1050 Damage
Cost: 800 Chakra per post.
Requirement: Must be Jounnin
Silent Execution
This attack is one of the Ulitamate attacks that can be learned in the Silent Killing Method. This attack hits the opponent in the back of the head causing major damage and sending them face first, possibley knocking them out for a little while making them unable to fight. This attack is silent until the hit.
Effect: 2,500 damage, the opponent might not be able to do anything for one post. A mist attack must be activate to use this technique.
Cost: 3,000
Requirement: Must have learned the Silent Killing Technique.
Crushing Strike
This is used with a heavy sword. This attack is an advanced form of the Silent Strike. This attack hits the opponent with such force that it with make a huge dent the ground under their opponents feet. This attack is silent until the hit.
Effect: 1500 damage, plus 1 damage for 1 chakra. (Max of 2000 chakra.) A mist attack must be activate to use this technique.
Cost: 2000
Requirement: Must have Learned the Silent Killing Method.
Silent Strike
While using the Silent Killing Method, the user silently strikes the opponent with a sword. Usually hitting them in the back. The user then disappears as though they were never there.
Effect: 1000 Damage
Cost: 800 Chakra
Requirement: Must have used the Silent Killing Method.
Bakusui Shoha
(Exploding Water Shockwave)
One can literally create water out of nothing. Kisame was able to cover a significant portion of desert while engaging Guy and his subordinates.
Cost: 2,000 Chakra
Requirements: Stats 4000 or above
Goshokuzame
(Five Eating Sharks)
Once an opponent is knocked into water, the user press his hand against the water as five sharks can be created out of chakra and used to attack the opponent.
Effect: 1,000 Damage
Cost: 1,500 Chakra
Requirements: Stats 4000 or above
Sannin
Water Trap of Restraint [Mizuwana no Yokuseiryoku]
Creates a large body tourniquet out of nearby water to wrap around an opponent or an unruly prisoner restraining their legs and arms. This can also be set up like a trap, for if someone steps on a puddle the trap will go off and attempt to restrain them.
Damage: 4050 Damage
Cost: 3050 Chakra
Requirements: Must be a sannin
Snow Blindness [Setsumou]
Used in conjunction with the Hidden Mist skill this makes things even more difficult to see. If used without the Hidden Mist skill, it is far less effective.The user makes snow begin to fall from the sky as thick as possible. This, of course, effects both the user and the opponent's vision.
Cost: 3000 Chakra
Requirements: Must be a Sannin
Water Element: Water Barrier [Suiton: Suijinheki]
An ultimate defense of the Mist Shinobi, Suiton Suijinheki requires a great deal of water to work. Upon completing the technique, a large, swirling barrier of water surrounds the user and any nearby allies. This protects against any fire technique, as well as any Ninjutsu that are projectiles by nature. Attempting to breach the barrier with Taijutsu is self-defeating, the opponent who attempts to do so will find himself being whirled around the barrier and slammed into the ground several times throughout the duration of the technique as he is caught in its strong current.
Cost: 6500 Chakra
Requirements: Must be a Sannin
Water Element: Water Dragon Blast Skill [Suiton: Suiryuudan no Jutsu]
A powerful attack that creates a huge current of water in the shape of a dragon, which is then sent towards the opponent. Essentially a devastating single target attack.
Effect: 7,300 Damage
Cost: 5500 Chakra
Requirements: Must be a Sannin
Grand Water Explosion Technique [Daibakufu no Jutsu]
After performing a long string of handseals the user creates a spiraling column of water that will circle the user and afterwards the user can force it to erupt into the opponent. Due to the immense force of the attack the opponent will be under the mercy of the water as it drags them away from the user.
Effect: 5,300 Damage
Cost: 4000 Chakra
Requirements: Must be a Sannin
Water Element: Water Shark Blast Technique [Suiton: Suikoudan no Jutsu]
A powerful attack that requires its target to be on or near the water, this technique creates a large shark comprised of water that can be used to attack in one of two ways. Primarily, the shark is sent towards the opponent at a charge, attempting to strike the opponent with extreme bashing force as well as trying to rend him with its teeth. The second, more devious use involves the shark attempting to swallow the opponent. In this case, the shark is hidden under the water until it attacks. If it manages to swallow an opponent, he is trapped within a sphere of water for 2 posts as the shark itself dissolves. After an attack, successful or not, it vanishes.
Effect: 10,050 Damage
Cost: 8000 Chakra
Requirements: Must be a Sannin
Suikodan no Jutsu
(Water Shark Missile Technique)
This jutsu utilizes water to attack the enemy with a powerful water burst that's in the form of a shark. The user must know Goshokuzame (Five Eating Sharks) first
Effect: 9050 Damage
Cost: 7000
Requirement: Must be a Sannin.
Sword of Draining [Mizukuri no Yaiba]
An advanced form of the Mizu no Yaiba. Instead of just making a sword made of stagnant water, the user instead makes the water move quickly giving it a higher tension level. Thus making it harder to bust up and giving it a sharper edge.
Effect: 1,100 Damage
Cost: 850 Chakra
Requirements: Stats 7000 or above
Frozen Water Shield Technique [Touketsu Mizu Tate no Jutsu]
A shield of water is formed around the user that freezes partially when struck. The shield lasts for 4 posts, and after its initial creation the user can manipulate the water. This allows for water spikes, tentacles, hands and the like to come out. Any attacking appendage freezes momentarily before striking, increasing the amount of potential damage dealt. The bad thing is that the shield isn't that reliable, stronger techniques can get through it but it is a good defense against simple and intermediate taijutsu attacks.
Cost: 900 Chakra
Requirements: Stats 7000 or above
Mist Instantaneous Body Skill [Kiri Shunshin no Jutsu]
A technique which allows the user to transport from one place to another in a veil of mist.
Cost: 950 Chakra
Requirements: Stats 7000 or above
Poison Mist [Doku Kiri]
The user spews forth a giant cloud of poisonous mist from his or her mouth that blankets an area of a 30 ft radius in a dark green mist. This mist is comprised of a weak poison that irritates the opponents’ throat and lungs causing them to go into long and painful coughing fits.
Damage: 1,300 Damage
Cost: 1000 Chakra
Requirements: Stats 7000 or above
Water Chains Technique [Suikusari no Jutsu]
Creates chains made of water and binds an enemies ankles and wrists. The strength and power of these chains depends on how skilled the user is with ninjutsu. The enemy can still perform seals if his arms are strong enough to move.
Cost: 900 Chakra
Requirements: Stats 7000 or above
Water Element: Water Cannon Technique [Suiton: Suihou no Jutsu]
A skill that lets the user spit a powerful beam of boiling water, strong enough to push down to cause physical damage. The user can spit three such beams consecutively, or fire them off one per post. After three posts, if any of the shots remain unfired, they are lost.
Damage: 1,250 Damage
Cost: 950 Chakra
Requirements: Stats 7000 or above
Name:Daibakufu no Jutsu -
"Grand Waterfall"
After doing the needed hand seals a column of water will circle the ninja and then a large force of water will erupt to hit the attacker. Due to the force of the water the target will be fully enveloped by the water and at its mercy as is pulls them away.
Effect: 3000 Damage; The area is filled with water, also the opponent is in current and loses one turn (post)
Cost: 3000 Chakra
Requirements: 10, 000 stats, MUST BE TAUGHT BY MIZUKAGE
Water Instantaneous Body Skill [Mizu Shunshin no Jutsu]
A technique which allows the user to transport from one place to another through puddles of water.
Cost: 1200 Chakra
Requirements: Stats 7000 or above
Water Collision Destruction [Suishouha]
After creating a large tornado of water the user can make it bear down on their opponent and move it at their will. Purely offensive and lacks any defensive capabilities.
Effect: 1,400 Damage
Cost: 1050 Chakra
Requirements: Stats 7000 or above
Silent Killing Method
The Demon of the Mist, Zabuza Momochi was famous for has now been learned by the rest of the Mist Ninja.This technique allows the user to feel out their opponent without the use of their eyes, with increditable accuracy.The user is so silent that they can take downthree squads of ninjas without any sounds being made.The user is very hard to find this This is one of the Mists most deadly Taijutsu Stances.
Effect: The user is no longer visible in mist unless at a very close distance. A mist attack must be activate to use this technique. 1050 Damage
Cost: 800 Chakra per post.
Requirement: Must be Jounnin
Silent Execution
This attack is one of the Ulitamate attacks that can be learned in the Silent Killing Method. This attack hits the opponent in the back of the head causing major damage and sending them face first, possibley knocking them out for a little while making them unable to fight. This attack is silent until the hit.
Effect: 2,500 damage, the opponent might not be able to do anything for one post. A mist attack must be activate to use this technique.
Cost: 3,000
Requirement: Must have learned the Silent Killing Technique.
Crushing Strike
This is used with a heavy sword. This attack is an advanced form of the Silent Strike. This attack hits the opponent with such force that it with make a huge dent the ground under their opponents feet. This attack is silent until the hit.
Effect: 1500 damage, plus 1 damage for 1 chakra. (Max of 2000 chakra.) A mist attack must be activate to use this technique.
Cost: 2000
Requirement: Must have Learned the Silent Killing Method.
Silent Strike
While using the Silent Killing Method, the user silently strikes the opponent with a sword. Usually hitting them in the back. The user then disappears as though they were never there.
Effect: 1000 Damage
Cost: 800 Chakra
Requirement: Must have used the Silent Killing Method.
Bakusui Shoha
(Exploding Water Shockwave)
One can literally create water out of nothing. Kisame was able to cover a significant portion of desert while engaging Guy and his subordinates.
Cost: 2,000 Chakra
Requirements: Stats 4000 or above
Goshokuzame
(Five Eating Sharks)
Once an opponent is knocked into water, the user press his hand against the water as five sharks can be created out of chakra and used to attack the opponent.
Effect: 1,000 Damage
Cost: 1,500 Chakra
Requirements: Stats 4000 or above
Sannin
Water Trap of Restraint [Mizuwana no Yokuseiryoku]
Creates a large body tourniquet out of nearby water to wrap around an opponent or an unruly prisoner restraining their legs and arms. This can also be set up like a trap, for if someone steps on a puddle the trap will go off and attempt to restrain them.
Damage: 4050 Damage
Cost: 3050 Chakra
Requirements: Must be a sannin
Snow Blindness [Setsumou]
Used in conjunction with the Hidden Mist skill this makes things even more difficult to see. If used without the Hidden Mist skill, it is far less effective.The user makes snow begin to fall from the sky as thick as possible. This, of course, effects both the user and the opponent's vision.
Cost: 3000 Chakra
Requirements: Must be a Sannin
Water Element: Water Barrier [Suiton: Suijinheki]
An ultimate defense of the Mist Shinobi, Suiton Suijinheki requires a great deal of water to work. Upon completing the technique, a large, swirling barrier of water surrounds the user and any nearby allies. This protects against any fire technique, as well as any Ninjutsu that are projectiles by nature. Attempting to breach the barrier with Taijutsu is self-defeating, the opponent who attempts to do so will find himself being whirled around the barrier and slammed into the ground several times throughout the duration of the technique as he is caught in its strong current.
Cost: 6500 Chakra
Requirements: Must be a Sannin
Water Element: Water Dragon Blast Skill [Suiton: Suiryuudan no Jutsu]
A powerful attack that creates a huge current of water in the shape of a dragon, which is then sent towards the opponent. Essentially a devastating single target attack.
Effect: 7,300 Damage
Cost: 5500 Chakra
Requirements: Must be a Sannin
Grand Water Explosion Technique [Daibakufu no Jutsu]
After performing a long string of handseals the user creates a spiraling column of water that will circle the user and afterwards the user can force it to erupt into the opponent. Due to the immense force of the attack the opponent will be under the mercy of the water as it drags them away from the user.
Effect: 5,300 Damage
Cost: 4000 Chakra
Requirements: Must be a Sannin
Water Element: Water Shark Blast Technique [Suiton: Suikoudan no Jutsu]
A powerful attack that requires its target to be on or near the water, this technique creates a large shark comprised of water that can be used to attack in one of two ways. Primarily, the shark is sent towards the opponent at a charge, attempting to strike the opponent with extreme bashing force as well as trying to rend him with its teeth. The second, more devious use involves the shark attempting to swallow the opponent. In this case, the shark is hidden under the water until it attacks. If it manages to swallow an opponent, he is trapped within a sphere of water for 2 posts as the shark itself dissolves. After an attack, successful or not, it vanishes.
Effect: 10,050 Damage
Cost: 8000 Chakra
Requirements: Must be a Sannin
Suikodan no Jutsu
(Water Shark Missile Technique)
This jutsu utilizes water to attack the enemy with a powerful water burst that's in the form of a shark. The user must know Goshokuzame (Five Eating Sharks) first
Effect: 9050 Damage
Cost: 7000
Requirement: Must be a Sannin.
Axel- Admin
- Posts : 16
Join date : 2008-11-10
Age : 32
Character sheet
Rank: Kazeage
Village: Sunagaure
Name: Axel Minamoto
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